
Guide
How to play
You start with your bare hands in a world of your own. Here is how to get through the first night, and what waits after it.
Your first day
From bare hands to a safe night
In survival you start with nothing. Before the sun goes down:
Gather wood
Hold on a tree to break its logs. Logs make planks, and planks make sticks.
Make a workbench
Four planks make a workbench. Its grid of nine makes tools, chests and doors, and the recipe book lays out what you can make.
Make tools
A wooden pickaxe digs stone. Cobblestone makes stone tools and a furnace.
Light the dark
Coal and a stick make torches. Monsters appear only in the dark, so light keeps them away.
Eat and sleep
Eat to stay full and heal. Three wool and three planks make a bed: sleep through the night and wake there.
Staying alive
Health, hunger and armour
Keep an eye on the bars over your hotbar.
Health
Ten hearts. They come back on their own while you are well fed.
Hunger
Sprinting, swimming, jumping and fighting make you hungry. When the bar is empty you starve.
Air
Ten bubbles under water, then you start to drown.
Armour
Leather, gold, iron, diamond and ruby. It takes a share of every blow and wears with use.
Passing out
You wake at your bed. Your things stay where you fell, unless the world keeps them.
Experience
Ores, smelting, creatures and fishing give experience. Spend its levels at the altar and the anvil.
Difficulty
Four ways to play
Choose when you make a world and change it at any time in its settings.
Peaceful
No monsters. Health and food come back by themselves.
Easy
Monsters hit softly and wear no armour. Hunger never takes you below half health.
Normal
The game as it is meant to be played. Hunger can leave you on half a heart.
Hard
Monsters hit harder and come better armed, zombies break down wooden doors, and hunger can kill.
Tools
From wood to ruby
Better tools dig faster, last longer and break harder ores. Ruby gear is made at the workbench from diamond gear, four diamonds and four rubies: the best there is. The diamond piece goes in the middle, the diamonds beside it and the rubies in the corners. It keeps its wear and spells.
| From wood to ruby | Uses | Speed | Mines |
|---|---|---|---|
| 60 | x2 | ||
| 132 | x4 | ||
| 190 | x5 | ||
| 251 | x6 | ||
| 1562 | x8 | ||
| 2032 | x9 |
Workstations
Craft, cook and build
Hundreds of recipes, and a station for every kind of work.
Workbench
The grid of nine for tools, armour, furniture and machines.
Furnace
Smelts ores and sand and cooks food over any fuel.
Smoker and blast furnace
Cook food or smelt ores twice as fast.
Stonecutter
Cuts stone into stairs, slabs and walls, one block at a time.
Loom
Weaves patterns into banners.
Anvil
Mends and combines gear, adds spell books and names things.
Map table
Copies, zooms out and locks maps.

Enchanting and alchemy
Spells and potions
Ring the enchanting altar with up to fifteen bookshelves for stronger spells: each offer costs levels and lapis lazuli. The anvil puts spell books on gear and the grindstone takes spells off again. At the alchemy stand, fourteen kinds of potion brew from a mushroom brew, and gunpowder makes them for throwing.
Thirty enchantments, curses among them
Speed, Healing, Night Vision, Gills and more
Throwing potions
Spell books from villagers and chests
Farming and food
Grow your food
Till the ground with a hoe near water and plant in the light. Bone meal speeds it all up, and animals breed with their own food.
Crops
Wheat, carrots, potatoes and beetroots in watered fields.
Pumpkins and melons
Their stems grow the fruit on the ground beside them.
Cane and bamboo
Sugar cane by the water, bamboo on sand, dirt and grass.
Cocoa and berries
Cocoa pods on jungle logs, wild berries in the taiga.
Cooking
Cook meat and fish in a furnace, smoker or campfire; make bread, stews, pies and cookies.
Herds
Feed two animals their food and a young one is born.
Amber power
Machines of amber
Amber dust carries power. Levers, buttons, plates and tripwires give it; amber torches, repeaters and comparators shape it; pistons, doors, lamps, droppers, dispensers and rails take it.
Amber dust
Lay it in lines; power fades a step with every block.
Repeaters and comparators
Delay, renew and compare signals, and read how full a chest is.
Observers
Send a pulse when the block in front of them changes.
Pistons
Push up to twelve blocks; a gripping piston pulls one back.
Hoppers and dispensers
Move items between chests and furnaces, or shoot and pour them out.
Rails
Booster, sensor and trigger rails for carts with chests, hoppers and furnaces.
Taming and riding
Friends to ride
Tame horses, donkeys, dogs and cats; lead animals on a rope, name them with a name tag and travel by boat and rail cart.
Horses
Ride one until it trusts you, then saddle it. Hold jump to leap.
Donkeys
Strap a chest on a tamed donkey to carry fifteen more stacks.
Dogs
A bone tames one; it sits when you tell it and fights by your side.
Cats
Raw fish wins a stray over; it brings you gifts.
Pigs
Saddle one and steer it with a carrot rod.
Boats and carts
Boats of six woods, and rail carts that creatures can ride too.
Adventure gear
Take to the air, take it all with you
Gear of OreFolk's own for the long road.
Wind cloak
Worn in the chest slot. Jump in the air to open it and glide where you look; you land unhurt. Found in castle vaults and the Black Keep's hoard.
Firework rockets
Launch one while gliding to shoot ahead and climb, or from the ground to take off.
Expedition chest
Four gold ingots and four leather round a chest. Break it and it keeps its load, a whole chest's worth in one slot.
Sixteen colours
A dye and an expedition chest make one of that colour, its load and its brass kept.

Trading and raids
Trade, and defend the village
Villagers trade by their work: farmers, librarians, smiths, fishers and many more. Every trade raises their level, from Newcomer to Grandmaster, and opens new offers. Strike down a bandit captain and his gang swears revenge: carry it into a village and a raid begins. Hold the village through every wave and you become its hero.
Nineteen trades with five levels each
Emeralds as the villages' money
Raids of three to eight waves
Heroes trade cheaper and get gifts
On your phone
Touch controls
Built for touch from the first day. When you point at something you can use, a key over the hotbar says what a tap will do: Trade, Ride, Feed, Shear, Milk and more.

Walk. Push past the ring to sprint.
Drag to look round. Tap to place or use, hold to break, tap a creature to strike it.
Jump. In creative, double tap to fly.
Sneak, and dive in water.
Choose what you hold. Hold a slot to throw its stack.
Your inventory, crafting grid and recipe book.
Health, hunger and experience.
Chat and commands, then the pause menu.
In the inventory
- Tap a stack to pick it up and tap a slot to put it down.
- Hold a stack: a bar fills and splits it, from one item to the whole stack.
- Slide over slots to spread what you hold evenly.
- Double tap to gather a kind into one stack, or move it across.



