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A stone castle with towers and spires on a green plain

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A kingdom to explore

The kingdom rules its villages from castles of stone. Its guards keep the roads and its outposts the borders, and where the guards are not, bandits camp in the woods, dig into the hills and anchor their ships off the coast.

Villagers of different trades in front of their village

Villages

Eight styles of village

Every village has its households, its trades and its guards. Villagers work by day, gather on the square, go home at dusk and raise families when there is food and a free bed. Hamlets have a dozen buildings, towns up to forty.

  • Houses, workshops, farms, an inn and a church
  • Ten trades with their own workshops
  • Three to five guards, and stray cats
  • Chests and barrels full of supplies
  • A half-timbered meadow village at sunset

    Meadow

    Half-timbered houses, a church with a spire, an inn, and a fountain or a well on the square.

  • A desert village of domed and flat-roofed houses

    Desert

    Flat roofs and domes in sandstone and lime, courtyards with palms, a caravanserai and an oasis.

  • A savanna village of round thatched huts

    Savanna

    Round huts under stepped thatch, family compounds, granaries on stilts and a council house round the fire.

  • A taiga village of log cabins among spruces

    Taiga

    Log cabins with stone chimneys, a longhouse with horns on its gables and a great hall.

  • A snowy village of chalets

    Snowy

    Stone and board chalets under snowy roofs, igloos, and greenhouses kept warm by a furnace.

  • A jungle village of stilt houses

    Jungle

    Houses on stilts under roofs of leaves, bridges between huts, a mossy shrine and groves of cocoa.

  • A swamp village on piles over the water

    Swamp

    Dark houses on piles over the water, boardwalks instead of roads and a fishing dock.

  • A canyon mining town with false-fronted buildings

    Canyon

    A mining town of false fronts and plank sidewalks, a saloon, a white church and a water tower.

Castles

Castles of the kingdom

Rare and very large: a fort, a castle or a citadel, walled in stone with towers and a gatehouse. Guards walk its walls, the lord sits on his throne in the keep, and under the great hall lies the vault.

  • Barracks, an armoury, a stable and a kitchen
  • A library, a council room and a treasury
  • Banners bearing the castle's arms
  • A vault of gold, gems and fine gear
  • The courtyard of a castle with its gatehouse and walls

    Walls and towers

    Walls three blocks thick with a walk on top, towers under spires and a vaulted gate.

  • The great hall of a castle with the lord on his throne

    The great hall

    Two arcades of pillars lead up to the dais and the lord's throne under the castle's banners.

  • A vault with gold blocks, chests and suits of armour

    The vault

    Down the spiral stair, behind an iron door: the castle's hoard and its finest arms.

Along the roads

The kingdom's places

The kingdom keeps its borders with outposts and its roads with bridges and inns. Its army drills behind palisades, merchants halt for the night by the road and on the mountain tops the watchfires still burn.

  • A stone watchtower with a beacon on top

    Border outpost

    A watchtower with a beacon burning on its battlements, three guards and a fenced yard.

  • A timbered roadside inn with a stable

    Roadside inn

    A timbered inn with a taproom, rooms upstairs and a stable; the innkeeper trades with travellers.

  • A log hut with a garden in the woods

    Hermit's hut

    An old knight's log hut in the woods, with a garden of carrots and potatoes round a pool.

  • A stone bridge on arches over a river, with a gatehouse of two towers

    The King's Bridge

    A stone deck on arches from bank to bank, steps down to the road on either side and a gatehouse where the king's guards keep the way.

  • A stone tower with a fire burning on its top on a mountain summit

    Watchfire tower

    A stone tower on a mountain's summit, its great fire still burning over the slopes. Inside: its storeroom and the last watchman's words.

  • A monastery on a stone terrace among bamboo

    The scholars' monastery

    Behind a gate of jungle wood in the bamboo forest: a hall of books round an enchanting altar, a pond, a bell and a rice field. One monk trades in books.

  • An army camp of tents inside a palisade of logs

    Army camp

    A palisade round the parade ground: the commander's pavilion, rows of tents, a mess fire, a training yard, a forge and a horse line.

  • Covered wagons and tents round a fire by a road

    Caravan camp

    Merchants halted for the night by their road: covered wagons full of goods, tents round a fire and pack donkeys. Guards keep watch while the merchant trades.

  • A stone mausoleum on a hill

    The old king's tomb

    A mausoleum over a crypt of niches and monster cages. The king's chamber waits behind a riddle of three seals.

Bandit hideouts

Where the bandits hide

Every hideout has its captain and its loot, and often a captive villager waiting to be set free. The rarest of all is the Black Keep.

  • A bandit camp of tents round a fire at dusk

    Camps

    Tents round a fire in the woods, the captain's tent, a watchtower, a stash and a captive in a cage.

  • The timber mouth of a hideout dug into a hill

    Hideouts

    Dug into a hillside: a hall, cells behind iron bars, the captain's room and a hoard behind an iron door.

  • Bandit platforms high in great trees

    Treetop nests

    Platforms high in four great trees, joined by rope bridges, with archers in the crow's nest.

  • A ruined castle with broken walls

    Ruined castle

    An old fort of the kingdom, its walls breached and its keep roofless, where bandits have made their camp.

  • A wrecked cart by a dirt road

    Robbed caravan

    Wrecked carts by a road and a warning sign. Sometimes the bandits are still lying in wait.

  • Dwellings dug into both walls of a red gorge, joined by rope bridges

    Canyon town

    A gorge dug into a badlands plateau: dwellings in both walls on two levels, rope bridges across and the captain's hall at its far end.

  • A dark stone fortress with towers on a crag

    The Black Keep

    The bandits' stronghold on a hilltop, as rare as a castle: towers, the captain's hall, a dungeon of captives and the hoard behind an iron door.

  • A pirate ship with torn sails at anchor

    Pirate ships

    Anchored far out at sea under a black flag: a captain's cabin, a dry hold full of loot and archers aloft.

  • A pirate ship locked in the ice of a frozen sea

    Icebound ship

    A pirate ship the frozen sea took: ice heaped against its hull, a broken mast and snow on deck. Its crew is long gone, but its hold is not empty.

Under the ground

Mines and dungeons

Deep in the rock lie the works of the past: mines the miners left and the dungeons of the dead.

  • A timber headframe with a wheel over a mine shaft, the miners' hut beside it

    Abandoned mines

    A headframe with its hoist wheel stands over the shaft. Climb down its ladders to two or three levels of timbered tunnels, rails and lanterns.

  • A dungeon room with a monster cage

    Dungeons

    Mossy cobblestone rooms with a monster cage in the middle and two chests against the walls.